Epic: 8 cards rating 10/17/16


Army of the Apocalypse Rating

Draft Frequency: 1

Draft Power: 6

Army of the Apocalypse has a ton of theoretical value, but it requires a lot to be amazing. At minimum, you need to get more value out of playing it than your opponent. You could either get more raw champions or better champions like inherent airborne, blitz champions (since loyalty 2->blitz won’t trigger). If you can wait until your opponent’s gold is gone and you have blitz champions that it can bring back, it is even better. Either way, they can all be cleared by 1 board clear on your opponent’s turn if they have one.

If you drafted Amnesia or Heinous Feast this gets significantly stronger, even if you just bring back multiple champions to force a board clear. Blitz champions also make this better.


Bitten Rating

Draft Frequency: 7

Draft Power: 7

I love targeted removal in Epic draft, and Bitten is solid targeted removal that doesn’t give much to the opponent in exchange. Or draw 2 too.


Angelic Protector Rating

Draft Frequency: 3

Draft Power: 5

A 5/9 airborne, ambush champion is solid. The fact that it can’t be broken or targeted the turn you play it makes it great to play on your opponent’s turn, even before they spend their gold, since you can’t be easily punished by a big non-breakthrough blitz champion.

I do like this more in constructed though. Since this doesn’t draw cards, remove most champions, or have blitz, it isn’t as reliably powerful in draft as other cards.


Avenging Angel Rating

Draft Frequency: 5

Draft Power: 6

I like blitz champions now, but almost exclusively only after my opponent has spent their gold on my turn. This card does deal 6, gain 6, and must be answered before your opponent attacks, but it dies to almost all 1-cost removal.


Blue Dragon Rating

Draft Frequency: 4

Draft Power: 4

I love tribute -> draw a card. I love Sage. Airborne is nice. Direct Damage is nice. But, I’m not a big fan of 4 defense champions, even after this card was crucial in the finals of my qualifying run.


Crystal Golem Rating

Draft Frequency: 8

Draft Power: 7

This card consistently exceeds my expectations, especially in constructed. Ambush on an untargetable body is great, even if it only has 4 defense. Chump blocking and then breaking this before it dies is solid. Chump attacking and then breaking this before it dies is also solid. Overall, a super solid card.


Cave Troll Rating

Draft Frequency: 2

Draft Power: 6

I generally don’t have the Wild to support this card so I haven’t drafted it much, but I love it in theory. A recurrable chump attacker/blocker is pretty nice, and it has reasonable offense.


Chomp! Rating

Draft Frequency: 6

Draft Power: 6

Fast targeted removal that leaves nothing behind for my opponent, yes please. This card is criminally underrated in draft. Drain Essence is much better, but Drain Essence is one of the best cards in the game so that isn’t saying much. The +2/+2 to dinosaurs is usually meaningless, but my blocker and I were on the wrong end of a Triceratops once when this was played. That hurt.


Burrowing Wurm was reduced to Draft Frequency: 0. One of the worst possible cards in draft because it requires too much to make it valuable. The value you can achieve is strong, but not worth chasing.

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