7th Sea – Gen Con 2023 – Top Eisen Retrospective/Deck Tech

My most anticipated event at Gen Con 2023 was the 7th Sea : City of Five Sails World Championship. I heard about the game while looking through the Gen Con event list for tournaments, and I had managed to get about 10 games in before Gen Con and another 3 Friday night. Posted a bit about the game here.

I went into the tournament wanting to play a Castille/Soline deck because it seemed like the weakest faction so I felt challenged to make it work. Played some games against my good friend Tom Dixon the night before the event, and it just felt frustratingly underpowered. So, I switched to Eisen/Kaspar because I was super excited about exploiting Unsavory Salve, and Eisen seemed reasonably powerful overall. Was a bit worried that everyone was going to be playing Eisen, but I was pleasantly surprised to see it was tied for the least represented faction (with Vodacce/The Don) for my hipster self. I was also very surprised with how underwhelming Unsavory Salve turned out to be.

Gen Con 2023 Top Eisen Decklist

This is the list I ran for the tournament. (There are 6 changes I made after the event):

Kaspar Dietrich (Gen Con 2023) [Chip Damage]

Approach

Faction

Attachments (15)

Non-Attachments (25)

Initial Deck Idea

Generally speaking, I intended this to be a midrange deck that could win with any of the three victory conditions. The major idea I wanted to experiment with was shrugging off challenges while pushing through small amounts of damage at a time, not necessarily focusing on initiating challenges myself. I wanted only-parry cards (ex. Regroup) to end duels (if you send no threat back, the duel ends), and I wanted to use the guns (ex. Polished Flintlock) to whittle down characters.

Unsavory Salve’s ability to erase a threat and turn it into a wound had me salivating over the idea of achieving both of those goals at the same time. Specifically, it could turn Appealing to the People, Breastplate, and Kaspar’s Panzerhand into 3 or 4 parry cards, that inflicted an unblockable wound and ended the duel, effectively erasing the value of my opponent’s Engage Action (challenge). Even getting an unlucky Opulence Gamble could at least end the duel and deal a wound. Important remainder though, you can only trigger one Technique per combat round, so you can’t use 2 Unsavory Salves to cancel 2 Thrust (ex. Tending the Wounded). In addition, if your weapon is destroyed or stolen, you lose the Salve.

Lastly, we packed 15 attachments into the deck to have an attachment density greater than 1/3 to make Otto likely to draw a card off his ability. Throwing Knives were primarily included to hit that threshold and to help enable Last Word.

World Championship Games

A brief account of each of the games (as well as I can remember). Putting these in show/hide blocks to artificially deflate the length of the post.

Game 1: Eisen vs Vodacce

Game 2: Eisen vs Castille (On Stream)

Game 3: Eisen vs Vodacce

Game 4: Eisen vs Vodacce

Game 5: Eisen vs Ussura

Game 6 (Top 16): Opponent Didn’t Show

Unfortunate as I would rather play than get a free win, but it happens. Got some sweet promos.

Interesting to note the top 5 was all Vodacce (with only 9 Vodacce players) except for me as Eisen in 3rd. I was also the only Eisen in top 16 (only 9 Eisen players as well). Overall a very balanced distribution of factions which surprised me.

Disqualification “Win” 5*-1

Game 7 (Top 8): Eisen vs Castille

Post-Tournament Deck Thoughts/Card Analysis

Major takeaways from the event were

  1. Always going first with Midnight Shipment and Let’s Haggle in addition to occasionally the others was incredibly powerful for getting to all of the Mercs/attachments from the City Deck I wanted
  2. The City Action on each of those and Armed and Marshalled were all incredible/unexpected by my opponents
  3. Turn 1 Domination is real and scary especially as I’m a value deck
  4. Whiffed 8 times trying for an attachment with Otto, want more attachments
  5. Rena did work, although Langshwert was the true hero
  6. Fight Through the Pain is one of the best cards in the game, supports overwhelming-force combat ideaology (briefly send as much threat as possible, ideally 2 or 3 above your restricted hostilities)

Conclusion

I really enjoyed the game, and the distribution model lets me mess around with whatever deck I feel like without having to chase down cards etc. Really enjoying the game, the festival/judges were great, story is a definite plus with a cool writer, and I’m looking forward to seeing how the overwhelming force doctrine maps onto the other factions.

7th Sea : City of Five Sails

or My New Epic-Replacing Obsession (hopefully)

Overview

7th Sea : City of Five Sails is a 2-player, expandable (non-collectible) dueling card game with Pirates, Musketeers, and Sorcerers (with multiplayer formats).
Your goal is either

  • Assassination: Kill your opponent’s Leader
  • Domination: Control all 3 core locations in the city at the end of the day
  • Renown: Control locations in the city over 5 days to collect 7 (or the most) Renown

To accomplish this, each Day you choose 1 of your 5 pre-selected Characters to add to the fray and 1 of your 5 pre-selected Schemes to shape it. These are supported by your randomized 40-card Faction deck. However, before you make your choices, a neutral card is added to each location that players can race to Recruit, Equip, or exploit that Day from a randomized 30-card City deck. (This City deck is defined by Pine Box Entertainment, and they plan to rotate it, in part based on the actions taken in Organized Play events/tournaments).

Cards in your Faction deck can be

  • Played for their primary effect (equipping characters or performing one-time effects)
  • Played for their combat values in a duel (regardless of their primary effect)
  • Discarded to pay the cost of other powerful Faction and/or City cards
    (Race for the Galaxy style [one of my favorite game mechanisms])

Players alternate taking a single action until all players pass consecutively.

Initiating back and forth Duels and Claiming a Location are the primary two actions the game is built around (in addition to playing cards, character movement, and Passing).

Current Thoughts

As of this point, I have played about 10 games, half of which with decks I’ve built. I am still in the exploration phase as I feel out everything this game has to offer, but so far, I have been enjoying it and actively want to continue experimenting.

During the third game, the flow of play clicked and now actions can go pretty snappy back and forth, especially since you’ll want to be thinking multiple moves into the future. I actively enjoy the combination of City cards coming out, and then deciding which Scheme card to respond with, to determine where Renown gets put, what bonus effect to gain, your likelihood of going first each day, and whether you’ll draw more of less cards than normal. That feels great, especially since you can only use each of your 5 schemes once for the up to 5 days.

Card management also feels good. As mentioned above, I love the discard cards from hand to pay for other cards mechanism. It also synergizes well with deckbuilding enabling you to include situational cards, cards you actively want to play, and cards you actively want for dueling (especially if flipped in gambling). The tension between Gambling in duels and playing from hand is also a satisfying choice; Gambling has certainly screwed me, but not in a way that turns me off from the game, since “Gambling” is a very apt name for the mechanism.

My one disappointment so far is that deck building feels very limited at this point, with seemingly only one way to take each faction, for now. As additional expansions come out with new cards and characters for each faction, I expect/hope this will improve. For now, it mostly feels like optimization as opposed to exploration.

**As of 4/4/2026, with 2 expansions released and a 3rd finalized and on Table Top Simulator, each faction has two leaders to choose from and plenty of Faction cards to allow for unique builds for each leader. (I’m also the two-time World/Gen Con champion, excellent game.) There is also a solo-mode releasing with the newest expansion.

Faction Overview

Each of the 5 factions feel different and interesting to play. Currently, my vague feeling for each is

  • Castille: Try to deprive your opponent of as many actions and choices as possible, weak dueling, Renown primary win condition
  • Eisen: Bruteforce overwhelm your opponents by ending duels (refusing or returning no threat) and pushing unpreventable damage, Any win condition
  • Montaigne: Best duelists, force your opponents into duels and extend them, Any win condition
  • Ussura: Combo deck, find the hammer and/or buff Yevgeni to issue one-shot challenges, kill opponent in a duel as soon as possible, Domination/Assassination win conditions
  • Vodacce: Take as many actions as possible, everyone outside The Family is expendable towards your Renown win condition (or surprise Assassination)

I plan to do individual write ups on the deck I built for each of these factions.

Theme/Art/Lore

If I can buy this playmat at GenCon, I will, love it. Would buy a framed print of it too.

I’ve recently discovered that good Theming/Art/Lore can really draw me into a game (much more than I expected), and I have been drawn in to 7th Sea : City of Five Sails.

I learned about the game while looking for tournaments in the Gen Con 2023 event catalogue, and as a non-collectible, 2-player card game, I was obviously immediately intrigued. There is a World Championship Festival Saturday starting at 10am, and it will have a story-based game augmentation in 3 of the rounds (28 open spots remaining as of today).

So I looked into it further and saw they had Chanteys with lore on their website and in their rulebook. All of the stories have been interesting and have actively made me want to explore the world. Apparently, the setting is based off a 7th Sea Role Playing Game and there was a previous collectible version of the game in the late 90s.

Going in to the World Championship, for gameplay reasons I think I am leaning towards playing Eisen, but for thematic reasons, I will likely pick a different faction so I can usurp them. That being said, I see that Ussura won the 6-week salon (and Eisen won the initial 2022 Gen Con tournament), so my personality is pushing me away from those. Ahhh, so many fun considerations to agonize over for what I want to play! Ultimately, I need (and want) to get more games in to feel out the factions more, and I need (and want) to pour through all of the lore to come to a compromise of the two.

Closing

For anyone looking to play, there is an official Tabletop Simulator mod and Pinebox Entertainment discord. I am looking to get as many games in as possible, so if interested you can reach out through discord, username: tomsepicgaming

**Edit: I have really been enjoying this game. Here is a link to my tournament report from Gen Con 2023, my more in depth Eisen Deck Tech, and my tournament report from Gamehole con 2023.

In addition, my Ussuran Deck tech from Gen Con 2024, and the start of my match reports from that tournament in addition to first streaming announcement 8/25/24.

I have embarked on a multi-article series. Included will be a breakdown of each card, some of the packages they belong to, and at least one deck per leader: https://www.tomsepicgaming.com/the-everything-you-need-to-know-to-beat-the-current-two-time-7th-sea-city-of-five-sails-champion-series/