Game Reviews, Strategy Articles, and More

Dark Draft Article Coming Soon

Epic Box

I am currently working on updating my ratings for cards from my original rating here. Instead of releasing 1 faction a week like before, I am combining it all into one big organized article. In addition, I will be discussing my opinions on general deck composition for Dark Draft as well as specific strategies to watch out for/counter-draft. This will take quite awhile.

While I work on this article, I plan on putting out 1 other shorter article per week: an analysis of my World’s Qualifying Limited deck, Card Game Tournament Etiquette, Combative Humans updated list, analysis of the Constructed decks from Gen Con (at least Tom Dixon’s deck [can by found on the Facebook Epic Card Game Fan Page] until the others are posted), etc.

If there is anything specific anyone would like me to talk about/write an article on, let me know in the comments below. (I haven’t forgotten about my combat articles, but Origins and Gen Con have delayed them for now.)

Gen Con Short Recap

Got to play so much Epic after I qualified that I forgot to take pictures (thanks again Adam and fellow WWG volunteers/staff for keeping my camera safe for me). This event has added even more articles I want to write onto my Epic backlog already, and I do plan on redoing my rankings soon. Not only do I want to update some cards (Djinn of the Sands, Second Wind, Dark Assassin, Lightning Strike, etc.), but I also plan on revamping how I evaluate cards all together.

Congratulations to all of the players who qualified, and good luck to all that didn’t and will be at future qualifiers. Once again, interacting with the Epic community has been excellent, and it feels great when readers of the blog come up to chat. As you all know, I can and do go on for quite awhile when it comes to Epic.

To any new readers, welcome. I’m going to be updating the Epic page to make it more accessible for newer players. In general, my best article on Epic is probably Epic: Limited – Get Ahead, Stay Ahead.

Gen Con 2016 Friday

I can’t seem to find where I put my camera (probably in my car since I didn’t have it at Gen Con today), so I didn’t get any pictures today. The constructed Epic was pretty interesting, the most interesting deck won. I’ll break down the decks sometime after Sunday.

To tide the Epic folks over, here is my newest decklist. It is crazy, but it performed well against another qualified player (I still need to fine tune it):

Evil (15)

Slow (3)
3x The Gudgeon

Fast (7)
1x Apocalypse
2x Army of the Apocalypse
1x Plague
3x Vampire Lord

0-Cost (5)
1x Hands from Below
2x Raxxa’s Curse
2x Wither

Good (12)

Slow (2)
2x Avenging Angel

Fast (6)
3x Angelic Protector
3x Banishment

0-Cost (4)
3x Blind Faith
1x Second Wind

Sage (24)

Slow (6)
3x Djinn of the Sands
3x Winter Fairy

Fast (10)
3x Crystal Golem
2x Helion, the Dominator
3x Memory Spirit
2x Temporal Enforcer

0-Cost (8)
2x Amnesia
1x Arcane Research
1x Hasty Retreat
2x Fumble
1x Shadow Imp
1x Vanishing

Wild (9)

Slow (0)

Fast (6)
3x Draka’s Fire
3x Surprise Attack

0-Cost (3)
3x Lightning Strike

Epic: Constructed – Origins 2016 (Part 2)

Epic Box

Foreword

In this second part of my 2-part article on the constructed decks at Origins 2016, I discuss the 3 remaining top 8/top 4 decks from Friday and Sunday.

Combative Humans

Good is strong – Tom’S Epic Gaming

Tom Combative Humans Origins

Results

2nd Place

I took this deck to the finals on Sunday.

Goal

Get Ahead, Stay Ahead

Play Style

This deck is the constructed version of my Get Ahead, Stay Ahead play style.

4 Color Control

Derek Arnold

Derek 4 Color Control

Results

1st Place

Derek won the first Epic Constructed tournament with this deck. His record in rounds was 2-0-3. The 2 wins were 1-0 and the final draw was intentional. This was the most interesting deck at Origins.

Goals

Win through Attrition (Drinker)

Play Style

Draw cards, play 2 for 1 reestablishing champions, heal, and use off-turn board clears for safety.

Time Walker

Gabe Costa-Gioni

Gabe Time Walker

Results

Top 8

This deck was played in top 8 on Friday.

I neither played against nor watched this deck played, so I’m effectively guessing how it was meant to be played.

Goals

Kill with 0’s, Disrupt with 1’s

Play Style

Open with 0’s as offense. Follow up with 1’s as defense. Utilize cards like Time Walker or Temporal Enforcer to return your 0’s to hand to keep them safe while not dealing damage.

Conclusion

These three decks are radically different from the Burn decks that made up the rest of the constructed decks. Not only are they primarily Evil or primarily Good, but the play styles, particularly for 4 Color Control, are different as well.

Once again, if you feel I misrepresented your deck, feel free to let me know in the comments below.

I look forward to seeing what shows up at Gen Con next week. I will be there once again providing updates on my blog. In the mean time, I can usually be found in the Epic Card Game Discord Channel here. Feel free to drop in and ask me questions directly or respond in the comments below.

Duelyst Preview

Duelyst Main ScreenDuelyst is a digital free-to-play collectible-card-game with a grid. You are a general on that grid, and you summon minions, play spells, and equip artifacts to defeat your opponent; in addition, you can replace one card from your hand each turn. This is a fast-paced card game that looks good, is fun to play, doesn’t abuse F2P too hard, and I willingly bought a purely cosmetic item for it.

Duelsyt In Progress

Duelyst Deck Screen

Epic: Constructed – Origins 2016 (Burn)

Epic Box

Foreword

In the first part of this 2-part article on the constructed decks at Origins 2016, I focus on providing an overview of the Burn based decks. There were a lot of them.

Burn

Closing out games with burn cards (damage that can target a player directly like Flame Strike) was very common both days of constructed. Some decks brought more burn cards than others, but Flame Strike and Lesson Learned were in 6 of the 9 top 8/top 4 decks. Of the decks that tried to finish out the game with burn, there were 2 general types: Control Burn and Aggressive Burn.

Control Burn

Chris Weidinger’s version

Chris Weidinger Control Burn

Results

Top 8, 2nd Place, 1st Place

Control Burn was the most common type of deck at Origins. On Friday, at least 5 people ran similar decks with a top 8 finish (Hayden Brass) and a 2nd place finish (Chris Weidinger). On Sunday, this deck won the tournament (Hampus Eriksson).

I played against this deck twice in rounds on Friday and once in the finals on Sunday. I also watched it in the finals on Friday.

Goals

Stall and Kill with Burn

 

Tempo Win

Play Style

This deck either wins by extending the game to win with burn (against decks without health gain) and/or by getting ahead and staying ahead.

Defensive/Reactive (Favored)

If your opponent has neither health gain nor enough burn to outright win the game, you will eventually win just by preventing your opponent from winning. Due to this, you are able to largely sit back and force your opponent to make the first move.

Tempo (Back Up)

If your opponent has health gain or enough burn to kill you outright, you need to get aggressive. Beat them before they can stabilize or beat you.

Aggressive Burn

The next 4 decks are all variations on an aggressive Burn deck. Each deck has interesting differences, but they all have similar play styles.

AggressiveBurnCrossover

Results

2 Top 8 and 4 Top 4

I either played against or saw all of these decks. More detail below.

Goals

Play Threats, Attack/Distract, Finish with Burn

Play Style

Each of these decks win by playing threats early as offense and distraction. Most of the threats are aggressive with either blitz and/or tribute/loyalty 2 burn. Since the opponent is forced to deal with these threats, the opponent might not be able to field their own threats and/or draw cards.

Once these decks have enough burn to finish off an opponent (due to weakening them with their threats or drawing enough burn), the board is ignored, and the direct damage starts.

Aggro Burn

Auggie

Auggie Aggro Burn

Results

3 Top 4

Auggie placed top 4 with this on Friday and Saturday. Ben Wienburg also played this on Saturday for a top 4 finish.

On Sunday, I played against Ben in rounds and Auggie in the semi-finals.

Goals

Same as above, but with the most aggressive and burn based threats.

Play Style

Get damage through any way possible. Win by killing before you die.

Breakthrough Burn

Kyle Coons

Kyle Coons Breakthrough Burn

Results

Top 8

Kyle placed top 8 on Friday with this deck.

I played against him and possibly this deck on Sunday in rounds. I watched part of a game on Friday.

Goals

Soften with breakthrough damage, disrupt, and finish with burn.

Play Style

Get one big hit through (probably with breakthrough) and then finish with burn. While attempting this, disrupt with Sage.

Dinosaur Burn

“Dinosaurs!” – Nathaniel Mansfield

Nathaniel Mansfield Dinosaur Burn

Results

Top 4

Nathaniel Mansfield took top 4 with this deck on Friday.

I watched this deck in the semi-finals.

Goals

Play dinosaurs. Win.

Play Style

Establish big, damage-removal-resistant champions. Once one hits, finish with burn. Against control, focus on gathering champions before beginning the onslaught.

Health Gain Burn

Corey Henderson

Corey Henderson Health Gain Burn

Results

Top 8

Corey Henderson took top 4 with this deck on Friday.

I watched this deck in the quarter finals.

Goals

Gain enough health so you kill with burn before dying.

Play Style

Aggressively burn your opponent down while gaining health simultaneously.

Conclusion

Burn was incredibly popular at Origins 2016. It also did quite well. However, it seems to have a very poor match up against control, Derek Arnold’s Lesson Learned Deck for instance.

In part 2 of this article, I will provide an overview of Derek Arnold’s 4-Color Control deck, Gabe Costa-Gioni’s Time Walker deck, and my Combative Humans deck. I will also discuss individual play examples specifically from matches between 2 top 8 decks.

If you feel I misrepresented your deck above, feel free to correct me in the comments below.

Epic Puzzle First Week Ending

Epic Box

Reminder

Tomorrow 7/24/16 is the last day to submit answers for the first week of the challenge found here. 11:59pm CDT is the deadline for a chance at the 1 point per winning solution. After that, all of the solutions will be posted and improvements (and new solutions) may be submitted for a chance at half a point per best solution.

**Correction**

I had actually said 7pm CDT 7/25/16 was the deadline in the original post.

Current Verified Scores (7/23/16 11:10pm CDT)

1) Most Champions on Turn One

Derek, 24

2) Most Offense in Play on Turn One

Derek, 141

3) Most Defense in Play on Turn One

Erwin Bonsma, 96

Current Verified Scores (7/25/16 10:00pm CDT)

1) Most Champions on Turn One

Greylag, 38

2) Most Offense in Play on Turn One

Greylag, 148

3) Most Defense in Play on Turn One

Derek, 137

Epic Puzzle: Turn 1 Champions

Epic Box

Foreword

This article is a contest to discover the optimal answers for 3 related Epic questions. The person to score the most points, by providing the best answers the earliest, will win the Sea Hydra playmat pictured below.

Sea Hydra Play Mat

Challenge

**Updated to include more clarifications**

If you start with

  • 5 cards in hand
  • a deck containing no more than 3 copies of a card
  • an opponent with infinite health
  • promos are legal
  • no cards in play for either player
  • no cards in discard pile for either player
  • do not draw on your turn

what are the best solutions to the questions below. (Essentially you are taking the first turn of a standard constructed game, but your opponent has infinite health.)

1) How many total champions can you get into play, under your control, during your turn?

  • A champion does not need to survive until the end of the turn to be counted. (This is only for this first question.)
  • Token champions count.
  • Your opponent may neither play cards nor put cards into play.

2) How much total offense can you have in play at once on your turn?

  • Offense is the sword stat on a champion.
  • Champions must be in play to be counted, but they may be expended and/or deploying.
  • Token champions count.
  • Buffed champions count: Dark Leader expended would give 4 offense from Dark Leader and 2 offense from the human token he created.
  • Your opponent may neither play cards nor put cards into play.

3) How much total defense can you have in play at once on your turn?

  • Defense is the shield stat on a champion.
  • Champions must be in play to be counted, but they may be expended and/or deploying.
  • Token champions count.
  • Buffed champions count: a wolf token after Battle Cry is played would give 5 defense.
  • Your opponent may neither play cards nor put cards into play.

Additional Rules

  1. Each solution may, and probably will, be different.
  2. To Enter, post a comment below with just the numbers (example below). Then, send me the solution through the contact field at the bottom of this post. I will respond to the comment within 24 hours to verify if it is valid. If it is not valid, I will respond to the email address provided why it is invalid.
    1. When posting a new submission, create a new comment, do not reply to your original comment.
    2. Feel free to post general questions, cheer on participants, etc.
  3. After a week, on 7/25/16 at 7pm CDT, 1 point will be awarded for the first, highest verified solution for each question. I will also reply to each submission in the comments with their solutions at that time.
  4. New submissions (with just the numbers) may still be posted until 8/1/16 at 7pm (sending me the solution through the contact field). On 8/1/16 at 7pm CDT, .5 points will be awarded to the new highest verified solution for each question (if any).
  5. The person with the highest point total will win the playmat.
  6. In the unlikely situation of a tie, the person with the most winning solutions on 8/1/16 will win the tie. For example, Anne submits winning solutions for questions 1 and 2 by 7/25/16. Bob submits a winning solution for question 3 by 7/25/16. Anne has 2 points and Bob has 1 point. Then, Bob improves Anne’s answers for questions 1 and 2 by 8/1/16, and Carl improves Bob’s answers for question 3 by 8/1/16. Anne has 2 points, Bob has 2 points, Carl has .5 points, and Bob wins the tiebreak.
  7. Playmat will either be delivered in person at Gen Con or shipped. This can be worked out once the winner is determined.
  8. Anyone that enters is welcome to send me a picture to post on the blog, or to take a picture with me at Gen Con and have it posted to the blog.

Non-Optimal Example

 

Epic Puzzle Announcement

Epic Box

The first Epic Puzzle (Epic Puzzle: Turn 1 Drinker) was a success, congratulations to Greylag (2 winning submissions), Ydnad (1 winning solution), and everyone else who entered (Vjjft and Josiah Fiscus). All of the answers submitted were significantly higher than I was expecting.

Due to the success and reception of the puzzle, I will be posting a 2nd puzzle on Monday 7/18 at 7pm CDT (starting time open to adjustment). There will be a few changes to the format that I will discuss at that time. (For example, sending me the solution privately when the numbers are posted so I can verify.)

The overall winner of that puzzle will receive the Sea Hydra play mat pictured below. Feel free to comment below with a time change request and/or questions. I will try to accommodate the most people possible for the start time.

Sea Hydra Play Mat