Core Evil Tokens


This article follows the progression of my core-set-only Core Evil Tokens deck. I start by explaining how I created the experimental, untested deck (in preparation for the core only alpha for Epic Card Game Digital). Then, I plan on updating this article with an analysis of how the deck performs, in addition to explaining any changes I make to it (assuming it performs well enough to update).

Other decks in this Epic Card Game Digital series include: Core Incremental Targeted Removal, Core Sage Army, Core Wild Champion Overload, and Core Epic Humans. They are all built following my Epic Constructed Process.

(Extra 5 decks: Core Token Control, Core Sky Force, Core Feint, Tom’S Core Discard Deck, and Tom’S Core Aggressive Burn List)

Current Deck List

As I update the deck list, I’ll update this picture and written list (currently prototype deck list).

Evil (36)

Slow (12)
3x Demon Breach
3x Infernal Gatekeeper
3x Murderous Necromancer
3x Necromancer Lord

Fast (12)
3x Bitten
3x Drain Essence
3x Final Task
3x Medusa

0-Cost (12)
3x Guilt Demon
3x Plentiful Dead
3x Wither
3x Word of Summoning

Good (9)

Slow ()

Fast (6)
3x Inheritance of the Meek
3x Secret Legion

0-Cost (3)
3x Courageous Soul

Sage (9)

Slow ()

Fast (6)
3x Ancient Chant
3x Wave of Transformation

0-Cost (3)
1x Amnesia
2x Forcemage Apprentice

Wild (6)

Slow (3)
3x Pack Alpha

Fast (1)
1x Mighty Blow

0-Cost (2)
2x Fireball

Prototype Explanation


I literally laugh out loud when I get to this section for these deck articles, since they are far from concluded.

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