Core Incremental Targeted Removal


This article follows the progression of my core-set-only Incremental Targeted Removal deck. I start by explaining how I created the experimental, untested deck (in preparation for the core only alpha for Epic Card Game Digital). Then, I plan on updating this article with an analysis of how the deck performs, in addition to explaining any changes I make to it (assuming it performs well enough to update).

Other decks in this Epic Card Game Digital series include: Core Evil TokensCore Sage Army, Core Wild Champion Overload, and Core Epic Humans. They are all built following my Epic Constructed Process.

(Extra 5 decks: Core Token Control, Core Sky Force, Core Feint, Tom’S Core Discard Deck, and Tom’S Core Aggressive Burn List)

Current Deck List

As I update the deck list, I’ll update this picture and written list (currently prototype deck list).

Evil (9)

Slow (3)
3x Inner Demon

Fast (3)
3x Drain Essence

0-Cost (3)
3x Guilt Demon

Good (27)

Slow (9)
3x Avenging Angel
3x Banishment
3x High King

Fast (9)
3x Angel of Light
3x Angel of Mercy
3x Noble Unicorn

0-Cost (9)
3x Priestess of Angeline
3x Watchful Gargoyle
3x White Dragon

Sage (18)

Slow (3)
3x Blue Dragon

Fast (9)
3x Ancient Chant
3x Lying in Wait
3x Memory Spirit

0-Cost (6)
1x Amnesia
3x Forcemage Apprentice
2x Ogre Mercenary

Wild (6)

Slow (2)
2x Rampaging Wurm

Fast (2)
2x Lightning Storm

0-Cost (2)
2x Fireball

Prototype Explanation


Yeah, we’ve got a ways to go before this.

Leave a Reply

Your email address will not be published. Required fields are marked *