I created an 11th deck a couple days ago, and then I realized I had 3 decks for each alignment except for Wild. Finished the first pass on the final Wild Core deck, and I think I’ll stop at these 12 decks, at least until Monday when I get access.
Game Reviews, Strategy Articles, and More
Dark Draft Card Ratings Edited
It took a while, but I have finally gone through and edited the entirety of my ratings and analysis for each card in Epic Card Game (Core, Tyrants, and Uprising): www.tomsepicgaming.com/epic-card-game-dark-draft-card-ratings/
Let me know what you think. Do you disagree with me on any of my ratings? Did you realize something about a card that surprised you? Did you manage to read it all the way through without having your eyes bleed?
Epic Card Game Page Updated
I’ve been wanting to update my Epic Card Game Page for a long time. Today, I finally did it. I would greatly appreciate any honest feedback anyone has for that page as it is the first thing many Epic players see on reaching this site, and I want it to be both welcoming to new players and practically useful for everyone.
I would also like to take this time to thank all of my frequent readers for continuing to check out what I post. It is an excellent feeling knowing people want to read what I write and enjoy doing so.
5 Core-Only, Alpha Deck Poll (+ Data)
I had some extra time on my hands… I’m up to 10 core-only alpha decks now.
The new decks include (in the order I made them):
- Tom’S Core Discard deck
- Core Sky Force
- Tom’S Core Aggressive Burn list
- Core Token Control
- Core Feint
Previous 5 decks (in the order I made them):
- Core Incremental Targeted Removal
- Core Evil Tokens
- Core Sage Army
- Core Wild Champion Overload
- Core Epic Humans
I am probably not going to write articles for all of these new decks (at least not immediately). So, I decided to let everyone vote on which deck they want to see. I will write an article on whichever deck receives the most votes by the time the Kickstarter backers get access to the alpha. Below I outline the genesis idea of each deck.
Votes can be cast at Straw Poll here. Trying to convince people to vote for a specific deck in the comments below is encouraged.
Tom’S Core Discard deck
Core Sky Force
Tom’S Core Aggressive Burn list
Core Token Control
Core Feint
Card Choice Data
I started out curious which cards I didn’t use (which partially informed the decks I made next). Then, I wanted to see which cards I used the most. I figured I might as well just compile everything out of curiosity.
Below are all of the cards I used across all 10 core-only decks for the alpha. They are formatted as Card Name: Copies Included (Decks with at least 1 copy). For example, Erase: 8 (3). I included 8 copies of Erase across 3 decks.
Core Token Control
Forward
In a recent article, I created a poll to determine which of my core only decks for the digital alpha I would discuss next, this deck won that poll.
This article follows the progression of my core-set-only Core Token Control deck. I start by explaining how I created the experimental, untested deck (in preparation for the core only alpha for Epic Card Game Digital). Then, I plan on updating this article with an analysis of how the deck performs, in addition to explaining any changes I make to it (assuming it performs well enough to update).
Other decks in this Epic Card Game Digital series include: Core Incremental Targeted Removal, Core Evil Tokens, Core Sage Army, Core Wild Champion Overload, and Core Epic Humans. They are all built following my Epic Constructed Process.
(Core Sky Force, Tom’S Core Aggressive Burn List, Tom’S Core Discard Deck, and Core Feint do not yet have an article devoted to them.)
Next Deck Article
In anticipation of the Alpha hopefully coming out today, I have gone ahead and posted the decklists and taken pictures of the other 4 core-only decks I have made. Whichever deck generates the most discussion (based on comments below) will be the one I write an article for next.
Current Deck List
As I update the deck list, I’ll update this picture and written list (currently prototype deck list).
Evil (6)
Slow (6)
2x Drinker of Blood
2x Inner Demon
Fast ()
0-Cost (2)
2x Guilt Demon
Good (33)
Slow (12)
3x Avenging Angel
3x Banishment
3x High King
3x The People’s Champion
Fast (10)
3x Inheritance of the Meek
2x Inner Peace
3x Noble Unicorn
2x Secret Legion
0-Cost (11)
3x Courageous Soul
3x Priestess of Angeline
2x Watchful Gargoyle
3x White Dragon
Sage (12)
Slow ()
Fast (8)
2x Ancient Chant
3x Thought Plucker
3x Wave of Transformation
0-Cost (4)
1x Amnesia
3x Forcemage Apprentice
Wild (9)
Slow (3)
3x Pack Alpha
Fast (3)
3x Wolf’s Call
0-Cost (3)
2x Fireball
1x Flash Fire
Prototype Explanation
Conclusion
As with the rest of the decks, I’ll be interested to see where this one goes.
Core Epic Humans (Good)
Forward
This article follows the progression of my core-set-only Core Epic Humans deck. I start by explaining how I created the experimental, untested deck (in preparation for the core only alpha for Epic Card Game Digital). Then, I plan on updating this article with an analysis of how the deck performs, in addition to explaining any changes I make to it (assuming it performs well enough to update).
Other decks in this Epic Card Game Digital series include: Core Incremental Targeted Removal, Core Evil Tokens, Core Sage Army, and Core Wild Champion Overload. They are all built following my Epic Constructed Process.
This bonus deck is the most interesting one in the series, and I’ve been looking forward to writing about this one the most.
(Extra 5 decks: Core Token Control, Core Sky Force, Core Feint, Tom’S Core Discard Deck, and Tom’S Core Aggressive Burn List)
Current Deck List
As I update the deck list, I’ll update this picture and written list (currently + Board Clears deck list).

*Picture not updated to reflect the -1 Angel of Mercy +1 Divine Judgement change
Evil (12)
Slow ()
Fast (8)
3x Apocalypse
3x Final Task
2x Plague
0-Cost (4)
1x Guilt Demon
3x Wither
Good (36)
Slow (9)
3x Lord of the Arena
3x Palace Guard
3x White Knight
Fast (15)
3x Angel of Light
2x* Angel of Mercy
3x Angelic Protector
1x* Divine Judgement
3x Noble Unicorn
3x Resurrection
0-Cost (12)
3x Brave Squire
3x Faithful Pegasus
3x Priest of Kalnor
3x White Dragon
Sage ()
Slow ()
Fast ()
0-Cost ()
Wild (12)
Slow (3)
3x Kong
Fast (5)
2x Pyromancer
3x Surprise Attack
0-Cost (4)
2x Flash Fire
2x Lash
Prototype Explanation
Eventful Champions Changes
+ Board Clears Changes
-1 Angel of Mercy +1 Divine Judgement
After succumbing to the all 3 Angel of Mercy early draw, I’ve decided to be a bit less greedy. Therefore, I’m taking out 1 Angel of Mercy and replacing it with 1 Divine Judgement. Angel of Mercy is very strong, but it can be awful if you draw too many of them early, especially when playing against decks that have a lot of banish effects.
Conclusion
I really look forward to seeing how this deck plays. Feel free to discuss/ask any questions throughout the decks development. Always happy to provide answers (usually very long, detailed answers).
+ Board Clears
The deck has been performing well, and it is fun to play. Hopefully the additional board clears will make it even more resilient.
Core Wild Champion Overload (Anti-Sea Titan/Control Shifted)
Forward
This article follows the progression of my core-set-only Core Sage Wild Champion Overload deck. I start by explaining how I created the experimental, untested deck (in preparation for the core only alpha for Epic Card Game Digital). Then, I plan on updating this article with an analysis of how the deck performs, in addition to explaining any changes I make to it (assuming it performs well enough to update).
Other decks in this Epic Card Game Digital series include: Core Incremental Targeted Removal, Core Evil Tokens, Core Sage Army, and Core Epic Humans. They are all built following my Epic Constructed Process.
(Extra 5 decks: Core Token Control, Core Sky Force, Core Feint, Tom’S Core Discard Deck, and Tom’S Core Aggressive Burn List)
Current Deck List
As I update the deck list, I’ll update this picture and written list (currently prototype deck list).
Evil (9)
Slow ()
Fast (6)
3x Drain Essence
3x Zombie Apocalypse
0-Cost (3)
3x Guilt Demon
Good ()
Slow ()
Fast ()
0-Cost ()
Sage (6)
Slow (1)
1x Djinn of the Sands
Fast (3)
3x Memory Spirit
0-Cost (2)
2x Amnesia
Wild (45)
Slow (18)
3x Jungle Queen
3x Kong
3x Raging T-Rex
3x Rampaging Wurm
3x Sea Hydra
3x Triceratops
Fast (12)
3x Flame Strike
3x Hunting Raptors
3x Strafing Dragon
3x Surprise Attack
0-Cost (15)
3x Cave Troll
3x Fireball
3x Flash Fire
3x Rage
3x Wurm Hatchling
Prototype Explanation
Conclusion
Pending testing and modifications. I had significantly less to say about this deck, so if you are curious about any of the decisions I did not talk about, feel free to ask in the comments below.
Core Sage Army
Forward
This article follows the progression of my core-set-only Core Sage Army deck. I start by explaining how I created the experimental, untested deck (in preparation for the core only alpha for Epic Card Game Digital). Then, I plan on updating this article with an analysis of how the deck performs, in addition to explaining any changes I make to it (assuming it performs well enough to update).
Other decks in this Epic Card Game Digital series include: Core Incremental Targeted Removal, Core Evil Tokens, Core Wild Champion Overload, and Core Epic Humans. They are all built following my Epic Constructed Process.
(Extra 5 decks: Core Token Control, Core Sky Force, Core Feint, Tom’S Core Discard Deck, and Tom’S Core Aggressive Burn List)
Current Deck List
As I update the deck list, I’ll update this picture and written list (currently Board Clear Adjustment deck list).
Evil (27)
Slow (3)
3x Army of the Apocalypse
Fast (15)
3x Apocalypse
3x Drain Essence
3x Plague
3x Vampire Lord
3x Zombie Apocalypse
0-Cost (9)
3x Dark Knight
3x Guilt Demon
3x Wither
Good ()
Slow ()
Fast ()
0-Cost ()
Sage (33)
Slow (14)
3x Djinn of the Sands
3x Juggernaut
3x Sea Titan
2x Steel Golem
3x Time Walker
Fast (8)
2x Ancient Chant
3x Crystal Golem
3x Erase
0-Cost (11)
3x Amnesia
3x Forcemage Apprentice
2x Hasty Retreat
3x Warrior Golem
Wild ()
Slow ()
Fast ()
0-Cost ()
Prototype Explanation
Board Clear Adjustment
Conclusion
One adjustment already made and waiting on playtesting in the Alpha for further adjustments.
Core Evil Tokens
Forward
This article follows the progression of my core-set-only Core Evil Tokens deck. I start by explaining how I created the experimental, untested deck (in preparation for the core only alpha for Epic Card Game Digital). Then, I plan on updating this article with an analysis of how the deck performs, in addition to explaining any changes I make to it (assuming it performs well enough to update).
Other decks in this Epic Card Game Digital series include: Core Incremental Targeted Removal, Core Sage Army, Core Wild Champion Overload, and Core Epic Humans. They are all built following my Epic Constructed Process.
(Extra 5 decks: Core Token Control, Core Sky Force, Core Feint, Tom’S Core Discard Deck, and Tom’S Core Aggressive Burn List)
Current Deck List
As I update the deck list, I’ll update this picture and written list (currently prototype deck list).
Evil (36)
Slow (12)
3x Demon Breach
3x Infernal Gatekeeper
3x Murderous Necromancer
3x Necromancer Lord
Fast (12)
3x Bitten
3x Drain Essence
3x Final Task
3x Medusa
0-Cost (12)
3x Guilt Demon
3x Plentiful Dead
3x Wither
3x Word of Summoning
Good (9)
Slow ()
Fast (6)
3x Inheritance of the Meek
3x Secret Legion
0-Cost (3)
3x Courageous Soul
Sage (9)
Slow ()
Fast (6)
3x Ancient Chant
3x Wave of Transformation
0-Cost (3)
1x Amnesia
2x Forcemage Apprentice
Wild (6)
Slow (3)
3x Pack Alpha
Fast (1)
1x Mighty Blow
0-Cost (2)
2x Fireball
Prototype Explanation
Conclusion
I literally laugh out loud when I get to this section for these deck articles, since they are far from concluded.
Epic Digital Final 24 Hours
Only 24ish hours remain to back the digital version of Epic Card Game on Kickstarter. I absolutely love this game, and it is my favorite TCG/CCG-like game (beating out Magic: The Gathering, Hearthstone, Solforge, Duelyst, Shadowverse, Highlander, Yugioh, Pokemon, etc.). Plus, there is no collecting cards/random packs. When you buy a set, you get all of the cards in that set (in digital, you get unlimited copies of each card).
For an explanation about why I love this game, check out my review of it here. If intrigued, and you’ve never played Epic before, I explain some important Epic aspects here. If you’ve played it before and think it is too swingy or random (I personally disagree adamantly), check out my strategy article explaining next level concepts here. Finally, if you just want to consume as much Epic content as possible, I link to most of my articles here.




















































































