Epic is my favorite game. I’ve written a lot on it already, and I’ll be writing a lot more too. I plan on streaming Epic Digital on Twitch once the Alpha starts by March 15, 2017, and I recently started a Twitter account for the blog as well. (TomSEpicGaming for both.)
For Those Considering Buying Epic
Welcome! I can honestly say Epic is my favorite game, so much so that I have written a lot on it since it came out at the end of 2015. Due to all the time I’ve invested into the game, I’m obviously a bit biased, but if you are considering jumping in, here is my review I wrote on January 19th, 2016.
If still undecided I wrote an article going over some of the critical aspects of Epic.
If you have some experience with card games already, competitive MTG player and guest blogger Tom Dixon outlines some of his favorite parts here.
For Brand New Epic Players
- The article I reference the most to describe my playstyle: Get Ahead, Stay Ahead
- A Breakdown of Combat: Epic Card Game Combat
Everything beyond this point either assumes a certain level of Epic understanding or is obscure/highly-specific. All links in Archive sections are out-dated; however, they do provide insight into my early views of Epic for those interested.
In addition, the most recent Epic articles can be found here.
Streams and Videos
- In this raw footage I play 15 games of core-only dark draft.
- Part 1 of my raw footage of my showmatch against 2016 Epic World Champion John Tatian. Part 2.
- 7 Dark Draft games from July 4, 2017.
Limited formats (Dark Draft, Random 60, Cube Draft, Open Draft) have historically been my best formats in card games. In these formats, you build your deck at the start of the event instead of using an already built deck.
- This article was originally written for Limited formats, but it has come to encompass my primary Epic strategy: Epic Limited: Get Ahead, Stay Ahead
- This article contains my card tier list (specifically for Dark Draft). I also discuss each card individually: Epic Card Game Dark Draft Card Ratings
- This article has been replaced by my Dark Draft article below, but much of it remains true: Tom’S Epic Drafting Philosophy
Dark Draft is the two-player draft format in limited tournaments.
- This is my big dark draft article: Epic Dark Draft
- Card Ratings for Dark Draft: Epic Card Game Dark Draft Card Ratings
- My Core Only Dark Draft Ratings: Dark Draft, Core-Only, Tier Charts
Random 60 is the sealed format in limited tournaments.
- This article explains my undefeated Gen Con 2016 World’s Qualifying Random 60 deck: World’s Qualifying Random 60
- In this article I explain my Thursday Origins 2016 Random 60 deck (3-1-1 record): Origins Thursday Random 60
- My Saturday Origins 2016 Random 60 deck is explained in this article (3-0-2 record): Origins Saturday Random 60
Cube Draft is the pack-draft format WWG largely designed the game around for tournaments.
- Primary Cube Draft article: Epic Cube Draft
Open draft is my favorite two-player draft format, but it isn’t used in competitive Epic.
- Since open draft isn’t used in competitive Epic, I haven’t played it for awhile. Here is an old sample draft I did: Sample Epic Open Draft
- I explain how I go about building constructed decks in this article: Tom’S Epic Constructed Process
These are some of my favorite, most important, and/or most viewed decks.
- My World’s Pyrosaur Deck
- 4-Color Army (Marks a shift in my constructed philosophy)
- Combative Humans (My constructed deck most associated with me)
- Avenging Angel Control (One of my most viewed articles)
For visual deck lists check out my round up article.
I then separated out my deck lists and articles based on when I created/wrote them. This is partially done because I’ve been continually improving, and partially to highlight meta changes.
Core Only (Pre-Digital Alpha)
While these articles and decks were written specifically for the Epic Digital Core Only Alpha, they can also be helpful for those starting out with constructed.
- This article breaks down the cards I expect to see the most in a core only environment: Core Expected Cards
Decks (March 2017)
- Core Epic Humans
- Core Wild Champion Overload
- Core Sage Army
- Core Evil Tokens
- Core Incremental Targeted Removal
- I made 5 more decks, but I haven’t posted them yet. You can vote on which one I write about next in this article. It also has data on the cards I picked across all 10 core only decks: 5 Core Only Alpha Decks Poll + Data
- 2 More Core Only Decks!?
Post Worlds (November 21, 2016)
- Chamberlain Kark is the only alternate win condition in Epic as of Tyrants. It won Worlds 2016, and a lot of people dislike it. They believe it is too strong, and they don’t think it is fun to play against. My response: Kark – Why It Doesn’t Scare Me
I’ve been focusing on other articles so I haven’t posted any of my post-World’s full-constructed decks yet.
Post Gen Con 2016 (August 7, 2016)
No real overarching constructed strategy articles came out during this time. Most of the decks were also written up after Worlds too.
- My World’s Pyrosaur Deck
- Kark – Why It Doesn’t Scare Me (the article includes multiple deck lists with explanations)
- 4 Color Army
Post Origins 2016 (June 19, 2016)
- In this article I explain my personal constructed plan (and how it failed) going into the first Origins 2016 constructed event: Origins 2016 Friday Constructed Analysis
- This article breaks down how I viewed the bulk of the top 8/top 4 meta at Origins 2016: Constructed Origins 2016 Burn
- The rest of the Origins 2016 constructed meta (as I saw it) is explained here: Constructed 2016 Part 2
No posted decks built during this time frame.
Most every constructed deck pre-Origins was, at least, poorly tuned, but there are some fun deck ideas in there.
Before I tried much constructed, this is what I thought about it: Constructed First Thoughts
These articles don’t really fit anywhere else. They can be fairly obscure, get into highly unlikely scenarios, and generally be awesome.
- Guest blogger greylag discusses her “Deck 2” idea: Epic Theory: An Introduction to Deck 2
- This article focuses on some unexpected card interactions in combat: Interesting Combat Cards
- If anyone tries to tell you Epic can’t have incredibly complex, highly technical interactions, show them this: Recycle Interactions
- While it doesn’t matter in most games this is: How Cards Technically Resolve
- In this article I discuss the importance of effectively utilizing revealed information: Epic: Utilizing Revealed Information
- Guest blogger Tom Dixon outlines some of his favorite parts of Epic here: Tempus Fugit
- Guest blogger greylag discusses her “Deck 2” idea: Epic Theory: An Introduction to Deck 2
- Guest blogger Konan breaks down a digital dark draft in his article: Konan’s Epic Core Draft Insights
Every once in a while I host puzzles with prize support (play mats, deck boxes, and promos). They let our Epic players flex their creative muscles and do truly crazy, unexpectedly awesome things. Currently Greylag is the person to beat, but we’ll see how long the rest of the community will let that last.
- This first test puzzle focused on creating the biggest possible effects with a Drinker of Blood entering play on the first turn of the game: Turn 1 Drinker Puzzle
- The first puzzle with prize support asked how many champions, how much offense, and how much defense could be put into play turn 1. Turns out, a lot, like way more than you would expect: Turn 1 Champions Puzzle
- The second puzzle with prize support had the tightest restrictions on deck building yet, in an effort to draw out a bunch of varied solutions. It succeeded: Loyalty X Puzzle
Links to Outside Epic Content
- The Facebook Epic Card Game Fan Page is here.
- Reddit’s Epic Card Game subreddit is here.
- Board Game Geek Epic Card Game page is here.
- This is the Epic Discord I frequent.
- Epic Insights is an Epic blog that focuses on clever technical ideas.
- The Amazing Spider-Tank Gaming Blog discusses Epic and has popular Dark Draft decisions articles.
- TheCutter’s EPIC Training Blog is a series on a Star Realms blog detailing their experience with Epic.
- V-Mundi is another blog, and it focuses more on constructed than I have recently. McAfee did flag it as a dangerous site for me, but Comodo had no issue with it. I also reached out to the owner and received this response, “One of my members informed me at one point that the website **** had mass-flooded reports to McAfee to make my site look bad. I’ve since been unable to resolve that issue…I do weekly virus scans on the site, so it’s not infected. I also run BulletProof Security.”
- Epic Strategy is a new blog with concise articles focusing on draft.
My Previous Card Game Background
My primary card game experience comes from a lot of Magic drafting on MTGO (Magic: The Gathering Online) with a respectable win rate (cube draft being my favorite Magic format). I’ve also played a significant amount of Shadowverse, Duelyst, Solforge, and Hearthstone. In addition, I’ve played some amount of Android Netrunner, Star Wars LCG, Game of Thrones LCG, Gwent, Highlander, Pokemon, and Yugioh.
My Epic Background
Finding Out About the Game
A little while after I left my programming job to pursue a career in the hobby games industry, I received an email from White Wizard Games about their Epic Card Game kickstarter. (I was on their email list because I picked up the Star Realms app from an earlier Humble Bundle.) After getting intrigued by the no resource screw/flood, non-collectible distribution model, and their track record of producing a game I thought was at least fine, I decided to use some of my saved programming money to back at the Wizard for a Week tier; this let me go out to Boston for a week to get first-hand experience with a game company.
Gen Con 2015 and WWG Wizard for a Week
Before getting out to Boston, I played a significant amount with my print-and-play copy (still have a complete proxied playset through Tyrants somewhere). At Gen Con 2015, I participated in the first Epic tournament with only 100 of the 120 base cards. I lost in the semi-finals to Bill Anderson (Lightning Storm + Psionic Assault was brutal). This did get me even more excited for Boston though.
When I finally got up there, plenty of Epic games against the creators cemented my love for the game. This visit also gave me the motivation to finally start this hobby game blog.
Early Blogging, 2016 Conventions, and Online Community
When I started blogging about Epic, I considered myself a better than average player, but not much more. However, I had a once a week strategy article schedule to keep to, and I kept coming back to Epic. (Playing once a week with Paul Kaefer helped too.) While I believe my early articles still have value (less so my early constructed articles), they improved dramatically after each convention/tournament: Origins 2016, Gen Con 2016, and Epic Card Game Worlds 2016.
By losing to top players (Origins top 4 loss to Rich Shay, Origins top 4 loss to Kyle Coons, Origins finals loss to Hampus Erikkson, in addition to the World’s-qualified players on the discord community: Derek Arnold, Jason Tian, James Damore, James “Atlanta” Moreland, Abdul Majid, Richard Matney, and multiple other non-qualified players), analyzing my losses, and describing what I had learned in my I articles, I gained an understanding of the game that dramatically outstrips what it was when I started. Discussing with people who held different Epic views than me (notably Tom Dixon) also helped a lot.
Epic Worlds 2016 and On
At worlds I managed to come in 22nd of 64 with a record of 4-3. I dominated the first 2 rounds of Cube draft with probably the best limited deck I’ve ever assembled. Then, I lost my mental composure in the first Dark Draft match which partially contributed to losing the next 3 rounds. I did manage to come back and win the last 2 rounds of constructed with my World’s Pyrosaur deck though.
Preceding the alpha release of the Epic Card Game digital app, I have been releasing Core-Only articles. I plan on streaming and discussing the app, while concurrently attempting to qualify for Worlds 2017.
All Epic Card Game images are owned by White Wizard Games, Copyright 2016.